| Revan | 11-17-2006 09:19 AM |
Medieval II: Total War
By The Creative Assembly and Sega. Pegi rating: 16+
Right here we go. This is an indirect sequel of the original Medieval Total War released in 2002, drawing on from their experience gained from the successful Rome Total War, The Creative Assembly have created another historical strategy gaming masterpiece. On a glance it appears to be a beefed up version of Rome but below the surface there has been many changes made. Firstly, units in battle are no longer clones of each other. Each soldier is composed from a set of different heads, bodies and arms which goes a long way in making battles look more convincing. Secondly the combat has been enhanced. Units no longer use single repeated attack animations, in a fight soldiers have scripted moves that link up. This may sound simple but watching a knight block a sword with their shield before parrying the attack and stabbing the enemy square in the chest is so entertaining that you might actually forget you have a battle to win!
The campaign map is more detailed than ever, with each faction's agents and armies having their own voice responses when you click on them. Depending on your diplomatic status, they will either greet you or tell you where to shove it! e.g. enemy Scottish armies:"I'll rip off yer 'ead 'n spit down yer neck!".
The AI has improved only slightly since Rome, instead of being at war with everyone after turn number five, in M2TW you become at war with everyone after turn number ten! There are still issues with suicidal cavalry attacks, slow responses and other factions being silly (especially in sieges) but these are relatively small problems compared to the bigger picture.
A few things have been noticed after extended play. Firstly if your faction is anywhere near eastern Europe, the Mongols will come and knock at your castle/city doors. Secondly, other factions still have a baffling habit of attacking you even if you are three times bigger and powerful. This aside the Grand Campaign mode is still very engrossing as you build up an empire and gradually start training troops like Feudal Knights instead of standard weak Levy Spearmen. Plus the nature of the enemy can make for tense, unexpected battles, which can be both challenging and frustrating.
Graphics
9/10- More detailed than ever before but needs a true monster of a PC to run on high settings with (in theory) up to 10000 men on screen. My computer can run things on large scale with 3000 or so men with some slowdown.
Sound
10/10- Great epic music and voice acting. The best was a pre battle speech by my English general:
Gameplay
9/10- Fairly easy to learn, hard to master. It will provide many many months of challenges. Oozes with strategy.
Originality
7.5/10- More features than Rome but not as groundbreaking as its earlier incarnation. Still it is the best medieval themed game yet and a good history lesson too!
To sum up it is a worthy game, that needs a decent PC to be most enjoyable. Not without faults but lives up to the Total War series's reputation. You have not lived until you have spammed an enemy army with a 36 barrel monster ribault cannon! Currently I'm trying to conquer the world before tea time as the good 'ol English with plenty of longbows!
Edit: Though recently this has become kind of hard. Bloody Mongols and Timmurids...
PS: If anyone else has this, I'd love to play it online!
By The Creative Assembly and Sega. Pegi rating: 16+
Right here we go. This is an indirect sequel of the original Medieval Total War released in 2002, drawing on from their experience gained from the successful Rome Total War, The Creative Assembly have created another historical strategy gaming masterpiece. On a glance it appears to be a beefed up version of Rome but below the surface there has been many changes made. Firstly, units in battle are no longer clones of each other. Each soldier is composed from a set of different heads, bodies and arms which goes a long way in making battles look more convincing. Secondly the combat has been enhanced. Units no longer use single repeated attack animations, in a fight soldiers have scripted moves that link up. This may sound simple but watching a knight block a sword with their shield before parrying the attack and stabbing the enemy square in the chest is so entertaining that you might actually forget you have a battle to win!
The campaign map is more detailed than ever, with each faction's agents and armies having their own voice responses when you click on them. Depending on your diplomatic status, they will either greet you or tell you where to shove it! e.g. enemy Scottish armies:"I'll rip off yer 'ead 'n spit down yer neck!".
The AI has improved only slightly since Rome, instead of being at war with everyone after turn number five, in M2TW you become at war with everyone after turn number ten! There are still issues with suicidal cavalry attacks, slow responses and other factions being silly (especially in sieges) but these are relatively small problems compared to the bigger picture.A few things have been noticed after extended play. Firstly if your faction is anywhere near eastern Europe, the Mongols will come and knock at your castle/city doors. Secondly, other factions still have a baffling habit of attacking you even if you are three times bigger and powerful. This aside the Grand Campaign mode is still very engrossing as you build up an empire and gradually start training troops like Feudal Knights instead of standard weak Levy Spearmen. Plus the nature of the enemy can make for tense, unexpected battles, which can be both challenging and frustrating.
Graphics
9/10- More detailed than ever before but needs a true monster of a PC to run on high settings with (in theory) up to 10000 men on screen. My computer can run things on large scale with 3000 or so men with some slowdown.
Sound
10/10- Great epic music and voice acting. The best was a pre battle speech by my English general:
| quote: |
| "Now men, after we are victorious, we shall drown ourselves in ale!...Oh and if you happen to find a suitable maiden along the way who needs rescuing, send her to my tent! For war gives me two things: a raging thirst...and the horn!" *Army cheers* |
Gameplay
9/10- Fairly easy to learn, hard to master. It will provide many many months of challenges. Oozes with strategy.
Originality
7.5/10- More features than Rome but not as groundbreaking as its earlier incarnation. Still it is the best medieval themed game yet and a good history lesson too!
To sum up it is a worthy game, that needs a decent PC to be most enjoyable. Not without faults but lives up to the Total War series's reputation. You have not lived until you have spammed an enemy army with a 36 barrel monster ribault cannon! Currently I'm trying to conquer the world before tea time as the good 'ol English with plenty of longbows!
Edit: Though recently this has become kind of hard. Bloody Mongols and Timmurids...
PS: If anyone else has this, I'd love to play it online!

) and play the smooth operator with the ladies, you'll be called Barefoot Cassanova etc. this doesn't affect gameplay it's just a frill really.