Well its been quite a while since I last updated:
It would seem at this time that most people who were interested in this project have gone. That’s kind of sad. What’s worse though is that no matter how many hours I keep spending working on the episode it doesn't seem to make any progress >< . Its even worse than the introduction I did a while back. Currently even one frame of animation is taking a couple of hours to complete (I never noticed but there is Soooooo much detail in a normal big o episode its mind boggling!) At any rate there may be a ray of sunshine yet because really completing one frame enables me to do all sorts of things which could add lots of thousandths of a second (or hundredths of a second if I’m lucky ^^) to the animation length. To those of you wondering I believe (although am not certain) within a month the trailer should be ready to be viewed. It should be a whopping 45-49 seconds of the episode!!
To the Production team,
In case some of you have been wondering what I have been doing here is some of the stuff I need to think about when doing the animation of the episode. Some of it gets a bit technical so feel free to not read if your not interested.
First and foremost before any work even begins a "vision" if you will must be made of what I more or less want in the sequence. Just a basic vision more like ideas is what I start out with. After I see what I want in my mind its time to come to reality and start thinking about what I need to make it happen. For this particular sequence I was only able to conjure up how two shots (not even 10 seconds in total length) would look and so help was needed from some of the artist who are helping with the project.
Basically this first 45-49 seconds can be broken up into a sequence of around 20 shots. Each shot contains or will contain pictures which overview paradigm. Within each shot there are about two or three layers. Usually the first layer consists of the main focal building (the one I want the viewer to keep focus on). This building has lots of detail and even though it is only one (possibly two) buildings it takes a long time to make sure it looks right. Of course though there are many more objects in a shot than just the main building.
The second layer (underneath the first layer) contains secondary buildings. These buildings are the ones with less detail and are the ones off to the side and behind of the main building. These types of buildings add to the environment of the main building. Though these buildings have less detail there are lots lots more of them (since it is a city) thus even though they don't take as long as a focal building (generally at least) there numbers makes completing this layer take longer. Yet only having buildings looks kind of funny.
Thus the third layer (placed under the second layer) contains many most or all of the other kinds of detail. This layer usually consist of the background lighting, how the sky looks, or more of a solid color in order to emphasize another layer. Generally (at least so far) there are only three layers, however another layer may (and most likely will) be added (above the first layer) so that special lighting effects (especially the kind of lighting in front of the main building) and other details (such as cars and people) can be added in.
Each layer approximately takes 1-2 hours. The episode is playing at 30 frames a second which is rather fast but it makes the animation look better. This frame rate will actually surpass the frame rate at which the normal episodes play at so I am hoping the animation will look extremely smooth. However because the frame rate is so fast the amount of frames that need animation greatly increases. Currently at 11.9 seconds there are 358 frames. Each frame completed is about .05 or .06 seconds added to the length (hey ill take gains where I can get them). Generally designing the first few frames of a shot is what takes the longest. After that subsequent frames are usually just modifications to the first frame which are done easily most of the time (this will stand true for the rest of the episode as well). Of course without good artist to draw good buildings, lights, skies, etc so I know how things are suppose to look the whole process is greatly extended in the amount of time it takes to complete the frame (s).
So far I have about 5 shots for the first 45-49 seconds. (This is about 15 short of what I need.) Certainly I could make this whole sequence of shots just a montage of my own artwork of shots of other episodes, but what would be the fun in that? Thus I asked some of the artist in the production group for shots of the city. Currently of the 5 shots 3 are from Lost_Cyborg and the other two are from other episodes. Also Nightingale has contributed some shots, however I since I am not adding new shots at the moment ( I must finish with other shots first) her shots have not been added yet. Obviously I would want more fan art shots from other artists than my own artwork however if I am unable to acquire such works then I won't have a choice but to use my own fan art of stills and such from other episodes.
Hmm aside from all that other smaller things I must do: Coloring! (actually coloring is quite the strenuous task since it is very very easy to miss color something), making mini "trials" of what I am animating to make sure it looks ok, showing another person the mini trials to make sure the person thinks it looks ok, and then viewing the same 10 or so seconds of animation about 100 times again to make sure the animation is ok and also to make sure I didn't make any mistakes in design or coloring of the animation.
Its all not that bad though since I do enjoy the whole process and especially being able to animate and see the greatness of a finished animation.
For those of you still working on the project, thanks! and to the slackers, get it together

. Also if anyone would like to join in the Production Team please send me a pm or post in this thread.
Thanks for your time,
Ace378